Source |
We Live Security |
Identifiant |
1668625 |
Date de publication |
2020-04-21 09:30:44 (vue: 2020-04-21 22:08:48) |
Titre |
How gamification can boost your cybersecurity training |
Texte |
Security is not a game, but learning about it could be – here's why adding the fun factor can help employees become more cyber-aware
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Envoyé |
Oui |
Condensat |
about adding appeared aware become boost but can could cyber cybersecurity employees factor first fun game gamification help here how learning more not post security training welivesecurity why your |
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Stories |
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Notes |
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Move |
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