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Source ESET.webp We Live Security
Identifiant 1668625
Date de publication 2020-04-21 09:30:44 (vue: 2020-04-21 22:08:48)
Titre How gamification can boost your cybersecurity training
Texte Security is not a game, but learning about it could be – here's why adding the fun factor can help employees become more cyber-aware
Envoyé Oui
Condensat about adding appeared aware become boost but can could cyber cybersecurity employees factor first fun game gamification help here how learning more not post security training welivesecurity why your
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