Source |
CodingSec |
Identifiant |
2140 |
Date de publication |
2016-05-27 18:00:22 (vue: 2016-05-27 18:00:22) |
Titre |
Programming a game with Unity from scratch |
Texte |
1. Introduction A surprising feature of the Internet economy is the rise of indie videogames. Once the exclusive domain of thousand-man, multi-million dollar triple-A studios, a number of toolsets have been developed that bring modern game development resources into the hands of individuals or small, ad-hoc collections of programmers and designers. These indie game development teams have demonstrated an agility and risk-tolerance that, in many cases, allows them to push gameplay innovation faster than their big budget counterparts. A number of shockingly successful indie titles have premiered in recent years, including Minecraft, Limbo, and Super Meat Boy. In the rapidly |
Envoyé |
Oui |
Condensat |
agility allows appeared been big boy bring budget cases coding collections counterparts demonstrated designers developed development dollar domain economy exclusive faster feature first from game gameplay hands have hoc including indie individuals innovation internet introduction limbo man many meat million minecraft modern multi number once post premiered programmers programming push rapidly recent resources rise risk scratch security shockingly small studios successful super surprising teams than them these thousand titles tolerance toolsets triple unity videogames years |
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